Post by dieseldog on Feb 28, 2012 10:41:25 GMT -5
You have downloaded or are viewing a tutorial made by KICKER, Thx to Peterbiltfan07 for some helpful hints to get me on my way to Mapping.
This is a BASIC Mapping Tutorial for 18 WOS PTTM using Zmodeler 2. This is step by step as far as I have learned and you must have basic knowledge of Zmodeler 2 to complete this Tutorial. In this tutorial I will be using just 2 views as this is the way I think is easiest
Open Zmodeler 2 and import a truck.
Go to the bottom of the Objects list and click Hide All.
Go up to the 4 boxes at the top and click Faces. From right to left it goes Objects Faces Edges Vertex.
Now go back to the Objects list and pick a part you want to map. Click on the box where the check goes and go to the top of the list and click on the box where the check goes for the PSM.
Ok now go to the part in the window and click on it and you should have a bunch of triangles with red dots in the middle of them
Go to the SELECTED button and click it or hit your spacebar once
Ok go to the edit list and go to select/quadr
Ok now use your left mouse button and click and drag the lil box around the faces you want to map
Now go back up to the 4 boxes at the top and switch to Vertex mode, Farthest box to the left. You should now have tiny red dots with green lines coming from the dots.
Ok now go to your materials editor which will be either the blue or red sphere at the top of your toolbar
Another list will pop up. This is the Materials Editor
Go to ALPHA PARAMETERS
When you click on the AP bar youll see the first selection with a check box which is alpha blending
Ok click on the enable box and remove the check from it
Then click on the AP bar again so it closes
The bottom of the list should be Texture Layers
There should be a check in the first box
Click on the lil box right next to it it should be a box with ... in it
Your textures browser should have popped up
Click on add and then find the dds you want to use to map the part
Ok go to the left side of the texture browser at Show Texture As youll have 3 choices transparent opaque and alpha only
Click on opaque then click OK
Ok now back to the materials editor
Click the button assign to selection then OK
Ok look in your 3d view and the part shoulda turned blue also
Ok go back to the edits list and go to surface then mapping then edit UV
Then click in the wiremesh view with the faces selected another window should have popped up
Ok at the bottom it says keep old mapping or generate new
Click on generate new then click ok
Now you gotta switch the windows
Change the wireframe to 3d and in the other view 3d to uvmapper
Switch out of selected mode by clicking the spacebar again
Go to the edits list and close select and quadr
Go to the top with the 4 boxes and click the box farthest to the right objects mode
Ok go to modify then move
Now go to the UV Mapper view and click Scale, Move, Rotate, and move the wires around till its inside the DDS and then export and your done.
This is a BASIC Mapping Tutorial for 18 WOS PTTM using Zmodeler 2. This is step by step as far as I have learned and you must have basic knowledge of Zmodeler 2 to complete this Tutorial. In this tutorial I will be using just 2 views as this is the way I think is easiest
Open Zmodeler 2 and import a truck.
Go to the bottom of the Objects list and click Hide All.
Go up to the 4 boxes at the top and click Faces. From right to left it goes Objects Faces Edges Vertex.
Now go back to the Objects list and pick a part you want to map. Click on the box where the check goes and go to the top of the list and click on the box where the check goes for the PSM.
Ok now go to the part in the window and click on it and you should have a bunch of triangles with red dots in the middle of them
Go to the SELECTED button and click it or hit your spacebar once
Ok go to the edit list and go to select/quadr
Ok now use your left mouse button and click and drag the lil box around the faces you want to map
Now go back up to the 4 boxes at the top and switch to Vertex mode, Farthest box to the left. You should now have tiny red dots with green lines coming from the dots.
Ok now go to your materials editor which will be either the blue or red sphere at the top of your toolbar
Another list will pop up. This is the Materials Editor
Go to ALPHA PARAMETERS
When you click on the AP bar youll see the first selection with a check box which is alpha blending
Ok click on the enable box and remove the check from it
Then click on the AP bar again so it closes
The bottom of the list should be Texture Layers
There should be a check in the first box
Click on the lil box right next to it it should be a box with ... in it
Your textures browser should have popped up
Click on add and then find the dds you want to use to map the part
Ok go to the left side of the texture browser at Show Texture As youll have 3 choices transparent opaque and alpha only
Click on opaque then click OK
Ok now back to the materials editor
Click the button assign to selection then OK
Ok look in your 3d view and the part shoulda turned blue also
Ok go back to the edits list and go to surface then mapping then edit UV
Then click in the wiremesh view with the faces selected another window should have popped up
Ok at the bottom it says keep old mapping or generate new
Click on generate new then click ok
Now you gotta switch the windows
Change the wireframe to 3d and in the other view 3d to uvmapper
Switch out of selected mode by clicking the spacebar again
Go to the edits list and close select and quadr
Go to the top with the 4 boxes and click the box farthest to the right objects mode
Ok go to modify then move
Now go to the UV Mapper view and click Scale, Move, Rotate, and move the wires around till its inside the DDS and then export and your done.